In this 7 minute interview with David Balmer, Mobile HTML5 DeveloperAdvocate we talk about Web Professional Trends for 2014 including the merging of mobile web and the desktop including:
* Benefits of HTML5
* Resources such as HTML5Test.com
* Browser vendors
* Mobile equipment vendors
* Web GL and accelerated 3D inside the browser
More about WebGL
WebGL grew out of the Canvas 3D experiments started by Vladimir Vuki?evi? at Mozilla. Vuki?evi? first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla and Opera had made their own separate implementations.
In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others. Version 1.0 of the WebGL specification was released March 2011. As of March 2012, the chair of the working group is Ken Russell.
Early applications of WebGL include Google Maps and Zygote Body. More recently, Autodesk ported most of their applications to the cloud running on local WebGL clients. These applications included Fusion 360 and AutoCAD 360.
Development of the WebGL 2 specification started in 2013. This specification is based on OpenGL ES 3.0.